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» Master Assassin Silver.
Master Smith EmptyWed Aug 04, 2010 12:52 pm by Miraz

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» Xu'l the Sunfall - The Sky Shall Rain Blood [ Nathrezim ]
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» Master Smith
Master Smith EmptyMon Aug 02, 2010 5:15 am by ssaris

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Master Smith Empty Master Smith

Post  ssaris Fri Apr 23, 2010 6:17 pm

(This isn't finished yet and I will add more as it progresses)


Alfondonis, an old orc, has asked a young traveler for a favor, saying that he may need the assistance of a group of friends to complete the task. The task, being to retrieve an old suit of armor, matching weapons, and a pair of rings and necklace. Unfortunately, Alfondonis was unable to remember the exact location of his old camp, suggesting that it might be in the Barrens, or Durotar. Alfondonis claimed that he would go to search for some clue of where his camp may be, though from the loud snoring that could be heard, he seems to have fallen asleep soon after.


Last edited by ssaris on Tue Jul 20, 2010 11:24 pm; edited 3 times in total
ssaris
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Master Smith Empty Sorry for double-post, I just wanted this section separate from story

Post  ssaris Sun Apr 25, 2010 2:51 am

STATS/OTHER
Falcon ---------- normal HP ------ normal damage -------- 2 turn restricted AOE ------------------------- frost AOE based

Blaze ----------- +5 HP ----------- normal damage -------- no restricted 2 weapon attacks ------------ one target based

Rifleman -------- -5 HP ----------- +1 damage ------------- LOS restricted long range -------------------- line of sight based

Bull -------------- normal HP ----- +2 damage ------------- 1 turn restricted 2 weapon attacks --------- two target based

Players ---------- normal HP ----- normal damage -------- restrictions based on equipment/class ---- normal combat based

( Players who have a valid reason to have different stats, will have their stats adjusted as necessary )


DAMAGE (Per turn)
Falcon -------- 1 per weapon/spell
Blaze --------- 1 per weapon
Bull ----------- 2 per weapon
Rifleman ----- 3 per shot
Players ------ 1 per weapon/spell/etc or 1 special roll (sneak, for example.)


HP
Falcon 10
Blaze 15
Bull 10
Rifleman 5

Player1 10
Player2 10
Player3 10
Player4 10
player5 10


RULES
If more than one boss fight is done in the same day, the players will retain damage from all fights. Though if players spend one day resting/traveling between boss fights, they will regain any health lost.

Note: Death is possible during this quest, Fight at your own risk!


REWARD
1 unique piece of metal equipment crafted by Alfondonis for each player

CONTINUATION
Choices made during this quest, and the boss fights in this quest, will have a chance to give players one of two possible continuations of this quest. Due to the fact that I've thought of this early, I will write out both continuations now, instead of writing one continuation AFTER this quest is completed, so that the continuations will be ready as soon as possible. It should be fairly obvious during the quest when you will make the choice.

REPEAT
If the participating players liked this enough, and players would want to, I would like to make this a repeatable quest, but only giving the reward to those who completed it in the first run, and being non-canon to the server lore after the first run.


NOTES
( Application/information for an RP quest. Will change if necessary. This is what I have planned for a 4 boss quest involving the IC talking to Alfondonis, IC finding of a note, and 4 IC roll based fights against characters that I've made to be temporary characters, and nothing permanent. )
(( Will add combat strategies if requested ))
((( I may add to/edit this as I need/as requested )))
(((( I added the dashes to the first section to separate the parts to make it easier to read))))
((((( Special rolls will be explained in a later post )))))


Last edited by ssaris on Mon May 03, 2010 7:10 am; edited 3 times in total
ssaris
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Master Smith Empty Added post to separate from others, listing of participants in this one

Post  ssaris Sun Apr 25, 2010 4:50 am

Player 1: Forums - Wakarimasen === Character - Aeron Phoenixwing
Player 2: Forums - Open === Character - Open
Player 3: Forums - Open === Character - Open
Player 4: Forums - Open === Character - Open
Player 5: Forums - Open === Character - Open

All Bosses (4 in total) Will be played by me.


Any who want to participate, PM me, find Alfondonis in game, or message me on MSN/AIM/Yahoo IM (PM me for IM info)
ssaris
ssaris

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Master Smith Empty Combat/Roll Information (More may be added as necessary)

Post  ssaris Thu Apr 29, 2010 6:18 am

All movement during the fights will be real time, Rolls will be turn based. Players can only use one roll per turn, unless otherwise specified.

A Critical Strike is possible, when P1 attacks P2 with a 50+ difference.
A Critical Strike would double the damage from an attack.
(Example: P1 attack rolls 60, P2 defend rolls 10, the difference is 50, so P2 would take 2 damage, instead of 1 damage.)

A Counter Attack is possible, when P2 is defending from P1 with a 50+ difference.
A Counter Attack would make the defender take no damage, and the attacker would take 1 damage.
(Example: P1 attack rolls 10, P2 defend rolls 60, the difference is 50, so P2 would take no damage, and P1 would take 1 damage.)

A Fumble is possible, when P1 makes a roll move with a roll of 1.
A Fumble would make the roller's action do the opposite of what it is supposed to do.
(Example: P1 heal rolls P2, P1 rolls a 1 and fumbles, then does a fumble roll (1-4) and rolls 1, so P2 would take 1 damage, instead of being healed for 1 HP.)


ROLLS

Attack [See chart for possible fumbles] (Normal = Deals Damage)

Defend [See chart for possible fumbles] (Normal = When being attacked. Goes with Attack rolls)

Sneak [See chart for possible fumbles] (Normal = Avoids being noticed)

Heal [See chart for possible fumbles] (Normal = Heals a target for 1 damage. Critical Strike rule applies)

Knock Out [See chart for possible fumbles] (Normal = Knocks out target. Only available if target is at 1 HP)

Miss [No Fumbles] (Will be used in place of a Defend roll for ranged attacks, Attacker emotes failed attacks)


Last edited by ssaris on Sat May 01, 2010 5:27 am; edited 5 times in total
ssaris
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Master Smith Empty FUMBLE CHART

Post  ssaris Sat May 01, 2010 5:28 am

FUMBLE CHART


Attack Fumbles:

1 - Damage Self by 1
2 - Damage Nearest Ally by 1
3 - Unable to attack next turn
4 - Unable to defend next 5 turns


Defend Fumbles:

1 - Damage self by 1 + take oncoming attack
2 - Damage self by 1
3 - Unable to defend next turn
4 - Unable to defend next 5 attacks


Sneak Fumbles:

1 - Gain attention of all enemies
2 - Gain attention of nearest enemy
3 - Give away nearest ally's position
4 - Give away all allies positions


Heal Fumbles:

1 - Damage Target by 1
2 - Damage all allies by 1 each
3 - Heal nearest enemy by 1
4 - Heal all enemies by 1 each


Knock Out Fumbles:

1 - Self KO
2 - KO nearest ally
3 - Awaken all KO'd enemies
4 - Awaken nearest KO'd enemy

This is likely going to be changed, regarding the Knock Out Fumbles.
ssaris
ssaris

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Master Smith Empty Re: Master Smith

Post  ssaris Sat May 01, 2010 5:41 am

Also, I'd like to request this be moved to the quest section on the forums, if possible... if not, I could just remake it on the quest section
ssaris
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Master Smith Empty Re: Master Smith

Post  Guest Sat May 01, 2010 8:00 am

Moved.

Guest
Guest


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Master Smith Empty Class Info

Post  ssaris Sun May 02, 2010 10:38 pm

SPECIAL CLASS INFO

Basic Classes - 10 HP - 1 Damage - Roll+0(Normal)

Assassin ------ 10 HP - 1 Damage - Roll+5(attack when stealth)

Battle Mage --- 10 HP - 2 Damage - Roll+3(attack with fire spell)

Conduit
= Fire ------- 10 HP - 1 Damage - Roll+5(Attack)
= Earth ------ 10 HP - 1 Damage - Roll+5(Heal on Self)
= Lightning -- 10 HP - 1 Damage - Roll+5(Heal on Self)
= Frost ------ 10 HP - 1 Damage - Roll+3(Attack+Heal on self)
= Unholy ----- 10 HP - 1 Damage - Roll+5(Attack)
= Shadow ----- 10 HP - 1 Damage - Roll+5(Stealth)
= Light ------ 10 HP - 1 Damage - Roll+5(Heal)

If you don't see a class on here, that you'd like added, just send me a PM(so that this topic isnt flooded with requests and such) and I'll figure out it's stats, and add it.

Also, this will be likely under constant change, in the attempt to keep it as balanced as possible.
ssaris
ssaris

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Master Smith Empty Re: Master Smith

Post  ssaris Sun May 02, 2010 10:46 pm

Just a note to the Admins/GMs/Loremasters/Event Master/Players and/or whoever may care... Once I've finished building, balancing, and perfecting the combat system for this event, it should be ready to go, then I'd just need to wait until I can find willing participants, and then the quest will be able to be played out
ssaris
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Master Smith Empty Re: Master Smith

Post  E1Alpha Tue May 04, 2010 3:13 pm

One comment: WOW O.O

You definatly put a lot of work in this event. I'd be more than honored to help you with this, just will need to run some lore check ups once your plans are all done and it's good to go.
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Master Smith Empty Re: Master Smith

Post  ssaris Tue May 04, 2010 3:17 pm

I'm glad you like it... At the moment, my biggest worry is the combat system, which is actually coming together nicely... Other than that, I've got a few details to work out with each boss... And I'm sure I've got to balance some things, but other than that, it should be pretty much done
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Master Smith Empty Re: Master Smith

Post  E1Alpha Tue May 04, 2010 3:19 pm

Once you're done, send me the details in a PM or something and I'll let my awesomeness take care of it after we got Pein's permission.
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Master Smith Empty Re: Master Smith

Post  ssaris Sun Jul 18, 2010 1:56 am

Just wondering if this might still be accepted for when the server goes up... wondering about my other ones too, but I'm most interested in this one.
ssaris
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Master Smith Empty Re: Master Smith

Post  Shadowseal Sun Jul 18, 2010 2:26 am

Well, You have permission to host this event SSaris.
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Master Smith Empty Re: Master Smith

Post  ssaris Mon Aug 02, 2010 5:15 am

Still looking for more players, PM me if interested in this event
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Master Smith Empty Re: Master Smith

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