Latest topics
Staff List
Administrator
Shadowseal
Loremaster
E1Alpha
T3chpriest
Event Moderator
E1Alpha
ssaris
Game Master
Lillihugz
Master Smith
3 posters
Page 1 of 1
Master Smith
(This isn't finished yet and I will add more as it progresses)
Alfondonis, an old orc, has asked a young traveler for a favor, saying that he may need the assistance of a group of friends to complete the task. The task, being to retrieve an old suit of armor, matching weapons, and a pair of rings and necklace. Unfortunately, Alfondonis was unable to remember the exact location of his old camp, suggesting that it might be in the Barrens, or Durotar. Alfondonis claimed that he would go to search for some clue of where his camp may be, though from the loud snoring that could be heard, he seems to have fallen asleep soon after.
Alfondonis, an old orc, has asked a young traveler for a favor, saying that he may need the assistance of a group of friends to complete the task. The task, being to retrieve an old suit of armor, matching weapons, and a pair of rings and necklace. Unfortunately, Alfondonis was unable to remember the exact location of his old camp, suggesting that it might be in the Barrens, or Durotar. Alfondonis claimed that he would go to search for some clue of where his camp may be, though from the loud snoring that could be heard, he seems to have fallen asleep soon after.
Last edited by ssaris on Tue Jul 20, 2010 11:24 pm; edited 3 times in total
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Sorry for double-post, I just wanted this section separate from story
STATS/OTHER
Falcon ---------- normal HP ------ normal damage -------- 2 turn restricted AOE ------------------------- frost AOE based
Blaze ----------- +5 HP ----------- normal damage -------- no restricted 2 weapon attacks ------------ one target based
Rifleman -------- -5 HP ----------- +1 damage ------------- LOS restricted long range -------------------- line of sight based
Bull -------------- normal HP ----- +2 damage ------------- 1 turn restricted 2 weapon attacks --------- two target based
Players ---------- normal HP ----- normal damage -------- restrictions based on equipment/class ---- normal combat based
( Players who have a valid reason to have different stats, will have their stats adjusted as necessary )
DAMAGE (Per turn)
Falcon -------- 1 per weapon/spell
Blaze --------- 1 per weapon
Bull ----------- 2 per weapon
Rifleman ----- 3 per shot
Players ------ 1 per weapon/spell/etc or 1 special roll (sneak, for example.)
HP
Falcon 10
Blaze 15
Bull 10
Rifleman 5
Player1 10
Player2 10
Player3 10
Player4 10
player5 10
RULES
If more than one boss fight is done in the same day, the players will retain damage from all fights. Though if players spend one day resting/traveling between boss fights, they will regain any health lost.
Note: Death is possible during this quest, Fight at your own risk!
REWARD
1 unique piece of metal equipment crafted by Alfondonis for each player
CONTINUATION
Choices made during this quest, and the boss fights in this quest, will have a chance to give players one of two possible continuations of this quest. Due to the fact that I've thought of this early, I will write out both continuations now, instead of writing one continuation AFTER this quest is completed, so that the continuations will be ready as soon as possible. It should be fairly obvious during the quest when you will make the choice.
REPEAT
If the participating players liked this enough, and players would want to, I would like to make this a repeatable quest, but only giving the reward to those who completed it in the first run, and being non-canon to the server lore after the first run.
NOTES
( Application/information for an RP quest. Will change if necessary. This is what I have planned for a 4 boss quest involving the IC talking to Alfondonis, IC finding of a note, and 4 IC roll based fights against characters that I've made to be temporary characters, and nothing permanent. )
(( Will add combat strategies if requested ))
((( I may add to/edit this as I need/as requested )))
(((( I added the dashes to the first section to separate the parts to make it easier to read))))
((((( Special rolls will be explained in a later post )))))
Falcon ---------- normal HP ------ normal damage -------- 2 turn restricted AOE ------------------------- frost AOE based
Blaze ----------- +5 HP ----------- normal damage -------- no restricted 2 weapon attacks ------------ one target based
Rifleman -------- -5 HP ----------- +1 damage ------------- LOS restricted long range -------------------- line of sight based
Bull -------------- normal HP ----- +2 damage ------------- 1 turn restricted 2 weapon attacks --------- two target based
Players ---------- normal HP ----- normal damage -------- restrictions based on equipment/class ---- normal combat based
( Players who have a valid reason to have different stats, will have their stats adjusted as necessary )
DAMAGE (Per turn)
Falcon -------- 1 per weapon/spell
Blaze --------- 1 per weapon
Bull ----------- 2 per weapon
Rifleman ----- 3 per shot
Players ------ 1 per weapon/spell/etc or 1 special roll (sneak, for example.)
HP
Falcon 10
Blaze 15
Bull 10
Rifleman 5
Player1 10
Player2 10
Player3 10
Player4 10
player5 10
RULES
If more than one boss fight is done in the same day, the players will retain damage from all fights. Though if players spend one day resting/traveling between boss fights, they will regain any health lost.
Note: Death is possible during this quest, Fight at your own risk!
REWARD
1 unique piece of metal equipment crafted by Alfondonis for each player
CONTINUATION
Choices made during this quest, and the boss fights in this quest, will have a chance to give players one of two possible continuations of this quest. Due to the fact that I've thought of this early, I will write out both continuations now, instead of writing one continuation AFTER this quest is completed, so that the continuations will be ready as soon as possible. It should be fairly obvious during the quest when you will make the choice.
REPEAT
If the participating players liked this enough, and players would want to, I would like to make this a repeatable quest, but only giving the reward to those who completed it in the first run, and being non-canon to the server lore after the first run.
NOTES
( Application/information for an RP quest. Will change if necessary. This is what I have planned for a 4 boss quest involving the IC talking to Alfondonis, IC finding of a note, and 4 IC roll based fights against characters that I've made to be temporary characters, and nothing permanent. )
(( Will add combat strategies if requested ))
((( I may add to/edit this as I need/as requested )))
(((( I added the dashes to the first section to separate the parts to make it easier to read))))
((((( Special rolls will be explained in a later post )))))
Last edited by ssaris on Mon May 03, 2010 7:10 am; edited 3 times in total
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Added post to separate from others, listing of participants in this one
Player 1: Forums - Wakarimasen === Character - Aeron Phoenixwing
Player 2: Forums - Open === Character - Open
Player 3: Forums - Open === Character - Open
Player 4: Forums - Open === Character - Open
Player 5: Forums - Open === Character - Open
All Bosses (4 in total) Will be played by me.
Any who want to participate, PM me, find Alfondonis in game, or message me on MSN/AIM/Yahoo IM (PM me for IM info)
Player 2: Forums - Open === Character - Open
Player 3: Forums - Open === Character - Open
Player 4: Forums - Open === Character - Open
Player 5: Forums - Open === Character - Open
All Bosses (4 in total) Will be played by me.
Any who want to participate, PM me, find Alfondonis in game, or message me on MSN/AIM/Yahoo IM (PM me for IM info)
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Combat/Roll Information (More may be added as necessary)
All movement during the fights will be real time, Rolls will be turn based. Players can only use one roll per turn, unless otherwise specified.
A Critical Strike is possible, when P1 attacks P2 with a 50+ difference.
A Critical Strike would double the damage from an attack.
(Example: P1 attack rolls 60, P2 defend rolls 10, the difference is 50, so P2 would take 2 damage, instead of 1 damage.)
A Counter Attack is possible, when P2 is defending from P1 with a 50+ difference.
A Counter Attack would make the defender take no damage, and the attacker would take 1 damage.
(Example: P1 attack rolls 10, P2 defend rolls 60, the difference is 50, so P2 would take no damage, and P1 would take 1 damage.)
A Fumble is possible, when P1 makes a roll move with a roll of 1.
A Fumble would make the roller's action do the opposite of what it is supposed to do.
(Example: P1 heal rolls P2, P1 rolls a 1 and fumbles, then does a fumble roll (1-4) and rolls 1, so P2 would take 1 damage, instead of being healed for 1 HP.)
ROLLS
Attack [See chart for possible fumbles] (Normal = Deals Damage)
Defend [See chart for possible fumbles] (Normal = When being attacked. Goes with Attack rolls)
Sneak [See chart for possible fumbles] (Normal = Avoids being noticed)
Heal [See chart for possible fumbles] (Normal = Heals a target for 1 damage. Critical Strike rule applies)
Knock Out [See chart for possible fumbles] (Normal = Knocks out target. Only available if target is at 1 HP)
Miss [No Fumbles] (Will be used in place of a Defend roll for ranged attacks, Attacker emotes failed attacks)
A Critical Strike is possible, when P1 attacks P2 with a 50+ difference.
A Critical Strike would double the damage from an attack.
(Example: P1 attack rolls 60, P2 defend rolls 10, the difference is 50, so P2 would take 2 damage, instead of 1 damage.)
A Counter Attack is possible, when P2 is defending from P1 with a 50+ difference.
A Counter Attack would make the defender take no damage, and the attacker would take 1 damage.
(Example: P1 attack rolls 10, P2 defend rolls 60, the difference is 50, so P2 would take no damage, and P1 would take 1 damage.)
A Fumble is possible, when P1 makes a roll move with a roll of 1.
A Fumble would make the roller's action do the opposite of what it is supposed to do.
(Example: P1 heal rolls P2, P1 rolls a 1 and fumbles, then does a fumble roll (1-4) and rolls 1, so P2 would take 1 damage, instead of being healed for 1 HP.)
ROLLS
Attack [See chart for possible fumbles] (Normal = Deals Damage)
Defend [See chart for possible fumbles] (Normal = When being attacked. Goes with Attack rolls)
Sneak [See chart for possible fumbles] (Normal = Avoids being noticed)
Heal [See chart for possible fumbles] (Normal = Heals a target for 1 damage. Critical Strike rule applies)
Knock Out [See chart for possible fumbles] (Normal = Knocks out target. Only available if target is at 1 HP)
Miss [No Fumbles] (Will be used in place of a Defend roll for ranged attacks, Attacker emotes failed attacks)
Last edited by ssaris on Sat May 01, 2010 5:27 am; edited 5 times in total
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
FUMBLE CHART
FUMBLE CHART
Attack Fumbles:
1 - Damage Self by 1
2 - Damage Nearest Ally by 1
3 - Unable to attack next turn
4 - Unable to defend next 5 turns
Defend Fumbles:
1 - Damage self by 1 + take oncoming attack
2 - Damage self by 1
3 - Unable to defend next turn
4 - Unable to defend next 5 attacks
Sneak Fumbles:
1 - Gain attention of all enemies
2 - Gain attention of nearest enemy
3 - Give away nearest ally's position
4 - Give away all allies positions
Heal Fumbles:
1 - Damage Target by 1
2 - Damage all allies by 1 each
3 - Heal nearest enemy by 1
4 - Heal all enemies by 1 each
Knock Out Fumbles:
1 - Self KO
2 - KO nearest ally
3 - Awaken all KO'd enemies
4 - Awaken nearest KO'd enemy
This is likely going to be changed, regarding the Knock Out Fumbles.
Attack Fumbles:
1 - Damage Self by 1
2 - Damage Nearest Ally by 1
3 - Unable to attack next turn
4 - Unable to defend next 5 turns
Defend Fumbles:
1 - Damage self by 1 + take oncoming attack
2 - Damage self by 1
3 - Unable to defend next turn
4 - Unable to defend next 5 attacks
Sneak Fumbles:
1 - Gain attention of all enemies
2 - Gain attention of nearest enemy
3 - Give away nearest ally's position
4 - Give away all allies positions
Heal Fumbles:
1 - Damage Target by 1
2 - Damage all allies by 1 each
3 - Heal nearest enemy by 1
4 - Heal all enemies by 1 each
Knock Out Fumbles:
1 - Self KO
2 - KO nearest ally
3 - Awaken all KO'd enemies
4 - Awaken nearest KO'd enemy
This is likely going to be changed, regarding the Knock Out Fumbles.
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Re: Master Smith
Also, I'd like to request this be moved to the quest section on the forums, if possible... if not, I could just remake it on the quest section
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Class Info
SPECIAL CLASS INFO
Basic Classes - 10 HP - 1 Damage - Roll+0(Normal)
Assassin ------ 10 HP - 1 Damage - Roll+5(attack when stealth)
Battle Mage --- 10 HP - 2 Damage - Roll+3(attack with fire spell)
Conduit
= Fire ------- 10 HP - 1 Damage - Roll+5(Attack)
= Earth ------ 10 HP - 1 Damage - Roll+5(Heal on Self)
= Lightning -- 10 HP - 1 Damage - Roll+5(Heal on Self)
= Frost ------ 10 HP - 1 Damage - Roll+3(Attack+Heal on self)
= Unholy ----- 10 HP - 1 Damage - Roll+5(Attack)
= Shadow ----- 10 HP - 1 Damage - Roll+5(Stealth)
= Light ------ 10 HP - 1 Damage - Roll+5(Heal)
If you don't see a class on here, that you'd like added, just send me a PM(so that this topic isnt flooded with requests and such) and I'll figure out it's stats, and add it.
Also, this will be likely under constant change, in the attempt to keep it as balanced as possible.
Basic Classes - 10 HP - 1 Damage - Roll+0(Normal)
Assassin ------ 10 HP - 1 Damage - Roll+5(attack when stealth)
Battle Mage --- 10 HP - 2 Damage - Roll+3(attack with fire spell)
Conduit
= Fire ------- 10 HP - 1 Damage - Roll+5(Attack)
= Earth ------ 10 HP - 1 Damage - Roll+5(Heal on Self)
= Lightning -- 10 HP - 1 Damage - Roll+5(Heal on Self)
= Frost ------ 10 HP - 1 Damage - Roll+3(Attack+Heal on self)
= Unholy ----- 10 HP - 1 Damage - Roll+5(Attack)
= Shadow ----- 10 HP - 1 Damage - Roll+5(Stealth)
= Light ------ 10 HP - 1 Damage - Roll+5(Heal)
If you don't see a class on here, that you'd like added, just send me a PM(so that this topic isnt flooded with requests and such) and I'll figure out it's stats, and add it.
Also, this will be likely under constant change, in the attempt to keep it as balanced as possible.
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Re: Master Smith
Just a note to the Admins/GMs/Loremasters/Event Master/Players and/or whoever may care... Once I've finished building, balancing, and perfecting the combat system for this event, it should be ready to go, then I'd just need to wait until I can find willing participants, and then the quest will be able to be played out
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Re: Master Smith
One comment: WOW O.O
You definatly put a lot of work in this event. I'd be more than honored to help you with this, just will need to run some lore check ups once your plans are all done and it's good to go.
You definatly put a lot of work in this event. I'd be more than honored to help you with this, just will need to run some lore check ups once your plans are all done and it's good to go.
E1Alpha- Posts : 227
Join date : 2010-05-01
Age : 30
Location : Belgium
Re: Master Smith
I'm glad you like it... At the moment, my biggest worry is the combat system, which is actually coming together nicely... Other than that, I've got a few details to work out with each boss... And I'm sure I've got to balance some things, but other than that, it should be pretty much done
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Re: Master Smith
Once you're done, send me the details in a PM or something and I'll let my awesomeness take care of it after we got Pein's permission.
E1Alpha- Posts : 227
Join date : 2010-05-01
Age : 30
Location : Belgium
Re: Master Smith
Just wondering if this might still be accepted for when the server goes up... wondering about my other ones too, but I'm most interested in this one.
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Re: Master Smith
Well, You have permission to host this event SSaris.
Shadowseal- Admin
- Posts : 95
Join date : 2010-04-09
Re: Master Smith
Still looking for more players, PM me if interested in this event
ssaris- Posts : 116
Join date : 2010-04-11
Age : 30
Location : So zetta slow!
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Wed Aug 04, 2010 12:52 pm by Miraz
» Aliaa Mourneshadow- Succubus, Queen of Suffering.
Tue Aug 03, 2010 5:33 pm by E1Alpha
» Lord Hebronym the Defiler, the Brother, the Deathbringer - Nathrezim
Tue Aug 03, 2010 3:40 pm by Shadowseal
» Azrel Darkwinter - Lich
Tue Aug 03, 2010 12:57 pm by E1Alpha
» Illidari Battle Mage-Tristanna Fadewing
Tue Aug 03, 2010 11:11 am by T3chpriest
» William. Yeah. That's right.
Mon Aug 02, 2010 7:42 pm by Shadowseal
» Xylethias " Ghost " Duskblade
Mon Aug 02, 2010 1:22 pm by Prototype
» Xu'l the Sunfall - The Sky Shall Rain Blood [ Nathrezim ]
Mon Aug 02, 2010 1:16 pm by Shadowseal
» Master Smith
Mon Aug 02, 2010 5:15 am by ssaris